Implementing Gamification: Requirements and Gamification Platforms
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-319-10208-5_22
Cited by 24 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Game over or continue? How gamification can improve completion rate in adaptive learning;Education and Information Technologies;2024-08-06
2. A Gamification Method for Improving the Onboarding Process of Software Engineers;IT Professional;2024-03
3. The Effect of Gamified and Blended Modules on English as a Foreign Language Learners’ Language Skills;Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi;2024-01-02
4. Augmenting Open and Distance Learning Through Gamification;EAI/Springer Innovations in Communication and Computing;2024
5. Stakeholders’ design preferences for instructional gamification;Behaviour & Information Technology;2023-09-11
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