The Effect of Gamified and Blended Modules on English as a Foreign Language Learners’ Language Skills

Author:

GÜZEL Serhat1ORCID,YILMAZ Cevdet2ORCID

Affiliation:

1. Balıkesir Üniversitesi, Necatibey Eğitim Fakültesi

2. CANAKKALE ONSEKIZ MART UNIVERSITY, FACULTY OF EDUCATION

Abstract

Gamification is among the trendiest topics in the context of English language teaching. Despite numerous studies on the impact of gamified language learning, further research is essential to comprehend its dynamics across diverse contexts. Therefore, this study aimed to explore high school language learners’ certain language skills after seven weeks of gamified and blended language learning experience. A mixed-method research design was employed to understand the impact of gamified content on learners’ reading, vocabulary, grammar, and writing skills. Students’ reading, vocabulary, and grammar skills were measured with proficiency tests administered before and after the intervention whereas their writing competence was investigated through grading their written assignments. In addition, learners’ opinions regarding the experience were collected to relate the statistical findings to qualitative data. As a result, it was found that the gamified learning experience improved language learners’ language skills and learner opinions explained these outcomes adequately.

Funder

This study was supported by TUBITAK 2211 Domestic Graduate Scholarship Program

Publisher

Necatibey Faculty of Education Electronics Journal of Science and Mathematics Education

Subject

General Engineering

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