Timing Game-Based Practice in a Reading Comprehension Strategy Tutor

Author:

Jacovina Matthew E.,Tanner Jackson G.,Snow Erica L.,McNamara Danielle S.

Publisher

Springer International Publishing

Reference24 articles.

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2. D’Mello, S., Olney, A., Williams, C., Hays, P.: Gaze tutor: a gaze-reactive intelligent tutoring system. Int. J. Hum Comput Stud. 70, 377–398 (2012)

3. McNamara, D.S., Jackson, G.T., Graesser, A.C.: Intelligent tutoring and games (ITaG). In: Baek, Y.K. (ed.) Gaming for Classroom-Based Learning: Digital Roleplaying as a Motivator of Study. IGI Global, Hershey (2010)

4. Gee, J.P.: What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, New York (2003)

5. Richter, G., Raban, D.R., Rafaeli, S.: Studying gamification: the effect of rewards and incentives on motivation. In: Reiners, T., Wood, L. (eds.) Gamification in Education and Business, pp. 21–46. Springer International Publishing, Switzerland (2015)

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