Engaging “New Users” into Design Activities: The TERENCE Experience with Children

Author:

Di Mascio Tania,Gennari Rosella,Melonio Alessandra,Tarantino Laura

Publisher

Springer International Publishing

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Intelligent Informative Totem Application Based on Deep CNN in Edge Regime;Lecture Notes in Electrical Engineering;2020

2. Designing the internet of tangible things for outdoors environments with university students;Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter on Designing the next interaction - CHItaly '19;2019

3. Is Participatory Game Design Effective Over Time? Let’s Assess Its Products;Lecture Notes in Information Systems and Organisation;2017-10-04

4. Design of IoT Tangibles for Primary Schools;Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter;2017-09-18

5. Participatory Design of Tangibles for Graphs: A Small-Scale Field Study with Children;Citizen, Territory and Technologies: Smart Learning Contexts and Practices;2017-06-22

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