Abstract
AbstractWe study quitting games and introduce an alternative notion of strategy profiles—absorption paths. An absorption path is parametrized by the total probability of absorption in past play rather than by time, and it accommodates both discrete-time aspects and continuous-time aspects. We then define the concept ofsequentially 0-perfectabsorption paths, which are shown to be limits of$$\varepsilon $$ε-equilibrium strategy profiles as$$\varepsilon $$εgoes to 0. We establish that all quitting games that do not have simple equilibria (that is, an equilibrium where the game terminates in the first period or one where the game never terminates) have a sequentially 0-perfect absorption path. Finally, we prove the existence of sequentially 0-perfect absorption paths in a new class of quitting games.
Funder
Israel Science Foundation
European Cooperation in Science and Technology
Publisher
Springer Science and Business Media LLC
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