The effects of game quality and cognitive loads on students’ learning performance in mobile game-based learning contexts: The case of system analysis education
Author:
Funder
Ministry of Science and Technology, Taiwan
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-023-11856-9.pdf
Reference53 articles.
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4. Buchinger, D., & Hounsell, M. (2018). Guidelines for designing and using collaborative-competitive serious games. Computers & Education, 118, 133–149. https://doi.org/10.1016/j.compedu.2017.11.007
5. Chang, C. C., Liang, C., Chou, P. N., & Lin, G. Y. (2017). Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. Computers in Human Behavior, 71, 218–227. https://doi.org/10.1016/j.chb.2017.01.031
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