Gamification of student peer review in education: A systematic literature review
Author:
Funder
Indonesian Endowment Fund for Education
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-020-10228-x.pdf
Reference92 articles.
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2. Agapito, J. L., & Rodrigo, M. M. T. (2018). Investigating the impact of a meaningful gamification-based intervention on novice programmers’ achievement. International conference on artificial intelligence in education (AIED), 3–16. https://doi.org/10.1007/978-3-319-93843-1_1.
3. Alhammad, M. M., & Moreno, A. M. (2018). Gamification in software engineering education: A systematic mapping. Journal of Systems and Software, 141, 131–150. https://doi.org/10.1016/j.jss.2018.03.065.
4. Anderson, A., Huttenlocher, D., Kleinberg, J., & Leskovec, J. (2014). Engaging with massive online courses. International World Wide Web Conference Committee (IW3C2), 687–698. https://doi.org/10.1111/jcal.12165.
5. Antin, J., & Churchill, E. F. (2011). Badges in social media: A social psychological perspective. CHI 2011 Gamification Workshop Proceedings, 1–4.
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