Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers’ Achievement

Author:

Agapito Jenilyn L.,Rodrigo Ma. Mercedes T.

Publisher

Springer International Publishing

Reference32 articles.

1. Agapito, J.L., Rodrigo, M.M.T.: Investigating the impact of gamification on novice programmers’ achievement and learning experience. Submitted to Research and Practice in Technology Enhanced Learning (RPTEL) (2018)

2. Beaubouef, T., Mason, J.: Why the high attrition rate for computer science students: some thoughts and observations. ACM SIGCSE Bull. 37(2), 103–106 (2005)

3. Bennedsen, J., Caspersen, M.E.: Failure rates in introductory programming. ACM SIGCSE Bull. 39(2), 32–36 (2007)

4. Deci, E.L., Ryan, R.M.: Handbook of Self-determination Research. University Rochester Press, Rochester (2002)

5. Dehnadi, S., Bornat, R.: The camel has two humps (working title), pp. 1–21. Middlesex University, UK (2006)

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