Gamification Within the Learning Evaluation Process Using Ardora at the Salesian Polytechnic University (Guayaquil, Ecuador)

Author:

Llerena-Izquierdo JoeORCID,Atiaja-Balseca LeidiORCID

Publisher

Springer International Publishing

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards a Meaningful Experience on the Use of Digital Educational Resources and Media created at Ardora;2023 IEEE Seventh Ecuador Technical Chapters Meeting (ECTM);2023-10-10

2. Utilization of ‘Quizizz’ a Game-based Assessment: An Instructional Strategy in Secondary Education Science 10;European Journal of Educational Research;2022-10-15

3. Virtual Classroom Design Model and Its Relation to Student Motivation and Performance in a Moodle Learning Environment During the Emergency of COVID-19;Doctoral Symposium on Information and Communication Technologies - DSICT;2022

4. Combining Escape Rooms and Google Forms to Reinforce Python Programming Learning;Communication, Smart Technologies and Innovation for Society;2021-09-28

5. Google Classroom as a Mobile and Blended Learning Strategy for Salesian Groups Training;Communication, Smart Technologies and Innovation for Society;2021-09-28

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