Visual Accessibility in Computer Games

Author:

Sansalone Stevie C. F.,Culver Claire M.,Sukhai Mahadeo

Publisher

Springer International Publishing

Reference21 articles.

1. American Foundation for the Blind.: Screen Readers and Screen Magnifiers: an Introduction to Computer Accessibility Software, https://www.afb.org/blindness-and-low-vision/using-technology/using-computer/part-ii-experienced-computer-user-new-0 (2020). Accessed 28 May 2022

2. Apple.: Accessibility Programming Guide for OS X, https://developer.apple.com/library/archive/documentation/Accessibility/Conceptual/AccessibilityMacOSX/ (2015). Accessed 28 May 2022

3. Apple.: Accessibility - Vision, https://www.apple.com/accessibility/vision/ (2020). Accessed 28 May 2022

4. Cairns, P., Power, C., Barlet, M., Haynes, Greg.: Future design of accessibility in games: A design vocabulary. 131, 64–71. (2019). https://doi.org/10.1016/j.ijhcs.2019.06.010

5. Cimolino, G., Askari, S., Graham, T.C. Nicholas.: The role of partial automation in increasing the accessibility of Digital Games 5, 1–30. (2021). https://doi.org/10.1145/3474693

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