The Role of Partial Automation in Increasing the Accessibility of Digital Games

Author:

Cimolino Gabriele1,Askari Sussan2,Graham T.C. Nicholas1

Affiliation:

1. Queen's University, Kingston, ON, Canada

2. Providence Care Hospital & Queen's University, Kingston, ON, Canada

Abstract

Digital games are designed to be controlled using hardware devices such as gamepads, keyboards, and cameras. Some device inputs may be inaccessible to players with motor impairments, rendering them unable to play. Games and devices can be adapted to enable play, but for some players these adaptations may not go far enough. Games may require inputs that some players cannot provide with any device. To address this problem, we introduce partial automation, an accessibility technique that delegates control of inaccessible game inputs to an AI partner. Partial automation complements and builds on other approaches to improving games' accessibility, including universal design, player balancing, and interface adaptation. We have demonstrated partial automation in two games for the rehabilitation of spinal cord injury. Six study participants with vastly different motor abilities were able to play both games. Participants liked the increased personalization that partial automation affords, although some participants were confused by aspects of the AI's behaviour.

Funder

NSERC CREATE Research and Education in Accessibility, Design, and Innovation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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1. Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Digital accessibility in the era of artificial intelligence—Bibliometric analysis and systematic review;Frontiers in Artificial Intelligence;2024-02-16

3. Visual Accessibility in Computer Games;Encyclopedia of Computer Graphics and Games;2024

4. Providing Access;Palgrave Games in Context;2023-12-19

5. An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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