1. Arechavaleta, G., Esteves, C., Laumond, J-P.: Planning fine motions for a digital factotum. In: Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 822–827. (2004)
2. Chakraborty, N., Haworth, B., Usman, M., Berseth, G., Faloutsos, P., Kapadia, M.: Crowdsourced co-design of floor plans using simulation-guided games. In: Proceedings of ACM SIGGRAPH Conference on Motion in Games (MIG), pp. 1:1–1:5. ACM, New York (2017)
3. Chang, J-Y., Li, T-Y.: Simulating virtual crowd with fuzzy logics and motion planning for shape template. In: Proceedings of IEEE Conference on Cybernetics and Intelligent Systems (CIS), pp. 131–136. (2008)
4. Juarez-Perez, A., Kallmann, M.: Fast behavioral locomotion with layered navigation meshes. In: Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D), pp. 8:1–8:6. (2018)
5. Kapadia, M., Ninomiya, K., Shoulson, A., Garcia, F., Badler, N.. Constraint-aware navigation in dynamic environments. In: Proceedings of ACM SIGGRAPH Conference on Motion in Games (MIG), pp. 89–98. Dublin 2, Ireland. (2013)