Crowd sourced co-design of floor plans using simulation guided games

Author:

Chakraborty Nilay1,Haworth Brandon2,Usman Muhammad2,Berseth Glen3,Faloutsos Petros2,Kapadia Mubbasir1

Affiliation:

1. Rutgers University

2. York University, Toronto, Ontario, Canada

3. University of British Columbia, Vancouver, British Columbia, Canada

Funder

Natural Sciences and Engineering Research Council of Canada

Publisher

ACM

Reference28 articles.

1. Characterizing and optimizing game level difficulty

2. Environment optimization for crowd evacuation;Berseth Glen;CAVW,2015

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Text-Guided Synthesis of Crowd Animation;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13

2. Collective Movement Simulation: Methods and Applications;Machine Intelligence Research;2024-01-12

3. Motion Planning in Computer Games;Encyclopedia of Computer Graphics and Games;2024

4. Generative Design in Architecture: From Mathematical Optimization to Grammatical Customization;Computational Design and Digital Manufacturing;2023

5. Impact of Manikin Display on Perception of Spatial Planning;ACM Symposium on Applied Perception 2022;2022-09-22

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