1. Lecture Notes in Computer Science;M Espinoza,2014
2. Sánchez, J., Sáenz, M.: Three-dimensional virtual environments for blind people. CyberPsychol. Behav. 9(2), 200 (2006)
3. Sánchez, J., Saenz, M., Garrido, J.M.: Usability of a multimodal video game to improve navigation skills for blind people. ACM Trans. Access. Comput. 3(2), 35–42 (2010). Article No. 7. Proceedings of the 11th international ACM SIGACCESS conference on Computers and Accessibility
4. Westin, T.: Game accessibility case study: terraformers – a real-time 3D graphic game. In: Proceedings of the 5th International Conference on Disability, Virtual Reality and Associated Technologies. ICDVRAT 2004, pp. 95–100, Oxford (2004)
5. Darin, T., Sánchez, J., Andrade, R.: Dimensions to analyze the design of multimodal videogames for the cognition of people who are blind. In: XIV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2015), pp. 2–11 (2015)