1. Joselli, M.: A ética e os games: “morais, imorais ou amorais?”. Um estudo sobre a ética em games segundo Aristóteles, Santo Agostinho e Kant. Proceedings of XIII Brazilian Symposium on Games and Digital Enterteinment (SBGAMES‘14), 448–456 (2014)
2. Abeele, V.V., Spiel, K., Nacke, L., Johnson, D., Gerling, K.: Development and validation of the player experience inventory: a scale to measure player experiences at the level of functional and psychosocial consequences. Int. J. Hum. Comput. Stud. 135, 102370 (2020)
3. Adams, A., Cox, A.L.: Questionnaires, In-Depth Interviews and Focus Groups. Cambridge University Press, Cambridge (2008)
4. Amelio, C.: A indústria e o mercado de jogos digitais no brasil: evolução, características, obstáculos e análise comparativa. Trabalho de Conclusão de Curso. Universidade Federal de Minas Gerais (2018)
5. Aranha, R.V., Nunes, F.L.: Player experience with Brazilian accent: development and validation of PX-BR, a summarized instrument in Portuguese. In: XVIII Brazilian Symposium on Information Systems, pp. 1–8 (2022)