O&M Indoor Virtual Environments for People Who Are Blind

Author:

Façanha Agebson Rocha1,Darin Ticianne2,Viana Windson2,Sánchez Jaime3

Affiliation:

1. Federal Institute of Education, Science and Technology of Ceará (IFCE), Fortaleza, CE, Brazil

2. Federal University of Ceará (UFC), Fortaleza, Brazil

3. Universidad de Chile (UChile), Santiago, Chile

Abstract

BACKGROUND: Knowing their current position in the surroundings constitutes one of the biggest challenges faced by people with visual disabilities when they move around. For them, it is difficult to be aware of the direction in which they are going, and the location of nearby objects and obstacles. In this context, obtaining relevant spatial information is always very significant to these individuals. Hence, the research in the development of assistive technologies for needs and perspectives of people who are blind has been a promising area in terms of the orientation and mobility (O&M) challenges. OBJECTIVE: The purpose of this study is to systematically examine the literature on &M virtual environments designed to support indoor navigation to identify techniques for both developing and evaluating the usability and cognitive impact of these applications. METHODS: A systematic literature review (SLR) was performed, considering population, intervention, outcomes, and study design as eligibility criteria. After a filtering process from 987 works retrieved from six databases, we extracted data from 51 papers, which meet the study selection criteria. RESULTS: The analysis of the 51 papers describing 31 O&M indoor virtual environments, indicated that O&M virtual environments to support indoor navigation are usually designed for desktop, adopt spatial audio as way to support orientation, and use joystick as primary interaction device. Regarding evaluation techniques, questionnaires, interviews, user observation, and performance logs are commonly used to evaluate usability in this context. In tests involving users, the participants are usually adults aged 21–59 years, who individually spend about 90 minutes split in usually two evaluation sessions. Most papers do not report any strategies to evaluate the cognitive impact of O&M virtual environments on users’ navigational and wayfinding skills. Thirteen papers (25.49%) reported the conduction of experiments or quasi-experiments and demonstrated pieces of evidence associated with a positive cognitive impact resultant from O&M indoor virtual environments usage. Finally, only four papers (7.84%) reported the development of indoor maps editors for O&M virtual environments. CONCLUSION: Our SLR summarizes the characteristics of 32 O&M virtual environments. It compiles state-of-the-art for indoor simulations in this domain and highlights their challenges and impacts in O&M training. Also, the absence of clear guidelines to design and evaluate O&M virtual environments and the few available computer editors of indoor maps appear as research opportunities.

Funder

Fondo Nacional de Desarrollo Científico, Tecnológico y de Innovación Tecnológica

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications,Human-Computer Interaction

Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Dashboards to support rehabilitation in orientation and mobility for people who are blind;Proceedings of the 29th Brazilian Symposium on Multimedia and the Web;2023-10-23

2. A novel mixed reality assistive system to aid the visually and mobility impaired using a multimodal feedback system;Displays;2023-09

3. The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People;IEEE Transactions on Visualization and Computer Graphics;2023-05

4. "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. 3D Printed Interactive Multi-Storey Model for People with Visual Impairments;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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