Work-In-Progress: Student Motivation on Gamification in Maintaining Programming Ethics
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-53022-7_49
Reference21 articles.
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2. Blanchard, J., et al.: Stop reinventing the wheel! Promoting community software in computing education. In: Working Group Reports on Innovation and Technology in Computer Science Education, pp. 261–292 (2022). https://doi.org/10.1145/3571785.3574129
3. Cosma, G., Joy, M.: Towards a definition of source-code plagiarism. IEEE Trans. Educ. 51(2), 195–200 (2008). https://doi.org/10.1109/TE.2007.906776
4. Albluwi, I.: Plagiarism in programming assessments: a systematic review. ACM Trans. Comput. Educ. 20(1), 6:1–6:28 (2019). https://doi.org/10.1145/3371156
5. Simon Sheard, J., Morgan, M., Petersen, A., Settle, A., Sinclair, J.: Informing students about academic integrity in programming. In: 20th Australasian Computing Education Conference, pp. 113–122 (2018). https://doi.org/10.1145/3160489.3160502
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