Counting the Game: Visualizing Changes in Play by Incorporating Game Events

Author:

Scianna Jennifer,Gagnon DavidORCID,Knowles BryanORCID

Publisher

Springer International Publishing

Reference20 articles.

1. Field Day Lab: Lakeland (2019). https://fielddaylab.wisc.edu/play/lakeland/game/iframe.html

2. Grotzer, T.A., et al.: Turning transfer inside out: the affordances of virtual worlds and mobile devices in real world contexts for teaching about causality across time and distance in ecosystems. Technol. Knowl. Learn. 20(1), 43–69 (2015)

3. Heaton, T.: A Circular Model of Gameplay (2006). https://www.gamasutra.com/view/feature/130978/a_circular_model_of_gameplay.php

4. Arastoopour, G., Shaffer, D.W., Swiecki, Z., Ruis, A.R., Chesler, N.C.: Teaching and assessing engineering design thinking with virtual internships and epistemic network analysis. Int. J. Eng. Educ. 32(3B), 1492–1501 (2016)

5. Herder, T., et al.: Supporting teachers’ intervention in students’ virtual collaboration using a network based model. In: Proceedings of the 8th International Conference on Learning Analytics and Knowledge (LAK’2018). Association for Computing Machinery, New York, NY, USA, pp. 21–25 (2018)

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