How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown’s Battlegrounds (PUBG)

Author:

Gałka Piotr,Strzelecki ArturORCID

Publisher

Springer Science and Business Media LLC

Reference32 articles.

1. Aguilar, C. (2019). Emergent behavior in playerunknown’s battlegrounds. Texas Tech University. Retrieved from https://hdl.handle.net/2346/85067.

2. Alimomeni, M., & Safavi-Naini, R. (2015). Human assisted randomness generation using video games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7807, pp. 378–390). https://doi.org/10.1007/978-3-319-27659-5_27.

3. Arkenberg, C., Tengberg, J., Van Dyke, D., & Baltuskonis, N. (2018). eSports graduates to the big leagues: Can the industry help media and entertainment companies access a changing audience? https://www2.deloitte.com/us/en/insights/industry/telecommunications/capitalizing-on-growth-of-esports-industry.html.

4. Bar-Hillel, M., & Wagenaar, W. A. (1991). The perception of randomness. Advances in Applied Mathematics, 12(4), 428–454. https://doi.org/10.1016/0196-8858(91)90029-I.

5. Ben-Naim, E., Hengartner, N. W., Redner, S., & Vazquez, F. (2013). Randomness in competitions. Journal of Statistical Physics, 151(3–4), 458–474. https://doi.org/10.1007/s10955-012-0648-x.

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