Human Assisted Randomness Generation Using Video Games

Author:

Alimomeni Mohsen,Safavi-Naini Reihaneh

Publisher

Springer International Publishing

Reference20 articles.

1. Alimomeni, M.: Archery game 2013. http://pages.cpsc.ucalgary.ca/~malimome/game/

2. Alimomeni, M., Safavi-Naini, R.: Human assisted randomness generation using video games. Cryptology ePrint Archive, Report 2014/045 (2014). http://eprint.iacr.org/

3. Alimomeni, M., Safavi-Naini, R., Sharifian, S.: A true random generator using human gameplay. In: GameSec, pp. 10–28 (2014)

4. Barker, E., Kelsey, J.: Recommendation for the entropy sources used for random bit generation, August 2012. http://csrc.nist.gov/publications/drafts/800-90/draft-sp800-90b.pdf

5. Lecture Notes in Computer Science;B Barak,2003

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1. How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown’s Battlegrounds (PUBG);The Computer Games Journal;2021-01-01

2. Memory access time as entropy source for RNG;Proceedings of the 7th International Conference on Security of Information and Networks - SIN '14;2014

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