Investigating the Influence of Designers’ Cognitive Characteristics and Interaction Behaviors in Design Concept Generation

Author:

Jablokow Kathryn W.1,Sonalkar Neeraj2,Edelman Jonathan3,Mabogunje Ade4,Leifer Larry2

Affiliation:

1. Fellow ASME School of Graduate Professional Studies, The Pennsylvania State University, 30 E. Swedesford Road, Malvern, PA 19355 e-mail:

2. Mem. ASME Department of Mechanical Engineering, Stanford University, 424 Panama Mall, Bldg. 560, Stanford, CA 94305 e-mail:

3. Hasso-Plattner Institute, Prof. Dr. Helmert Straße 2-3, 14482 Potsdam, Germany e-mail:

4. Department of Mechanical Engineering, Stanford University, 424 Panama Mall, Bldg. 560, Stanford, CA 94305 e-mail:

Abstract

This paper investigates relationships among the cognitive characteristics, interaction behaviors, and ideation outcomes of 14 engineering design teams engaged in concept generation. Cognitive characteristics were measured using the Kirton Adaption-Innovation Inventory (KAI), which assesses an individual’s cognitive preference for structure in generating and working with ideas in problem solving. Team interactions were assessed using the Interaction Dynamics Notation (IDN), which allows interaction behaviors to be quantitatively analyzed, while team outcomes were measured in terms of ideation utterances (ideas and unique ideas). Our analyses revealed that cognitive style (KAI) did not correlate significantly with interaction response behaviors (IDN) or with the quantity of ideas/unique ideas produced. However, the cognitive style diversity of the teams did influence the number of topics they discussed, as well as the interconnectedness of those topics. In addition, several specific interaction responses were associated with the occurrence of ideas/unique ideas, although the sequences associated with those responses varied widely; the more adaptive teams also had greater position specificity in these sequences than the more innovative teams. Our findings highlight the importance of forming cognitively diverse design teams and suggest that specific interaction behaviors should be encouraged or taught as a means to increase the occurrence of ideas and/or unique ideas during team concept generation.

Funder

National Science Foundation

Publisher

ASME International

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Mechanical Engineering,Mechanics of Materials

Reference81 articles.

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2. Minneman, S. L. , 1991, “The Social Construction of a Technical Reality: Empirical Studies of Group Engineering Design Practice,” Ph.D. thesis, Stanford University, Stanford, CA.

3. Sparkling Fountains or Stagnant Ponds: An Integrative Model of Creativity and Innovation Implementation in Work Groups;West;Appl. Psychol.,2002

4. Twelve Steps to Heaven: Successfully Managing Change Through Developing Innovative Teams;West;Eur. J. Work Organ. Psychol.,2004

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