Assessment of VR Technology and its Applications to Engineering Problems

Author:

Jayaram Sankar1,Vance Judy2,Gadh Rajit3,Jayaram Uma1,Srinivasan Hari3

Affiliation:

1. Virtual Reality and Computer Aided Manufacturing Laboratory (VRCIM), Washington State University, Pullman, WA 99164

2. Virtual Reality Applications Center (VRAC), Mechanical Engineering, Iowa State University, Ames, IA 50011

3. Integrated-Computer Aided Research on Virtual Engineering Design & Virtual Prototyping Laboratory (I-CARVE), University of Wisconsin, Madison, WI 53706

Abstract

Virtual reality applications are making valuable contributions to the field of product realization. This paper presents an assessment of the hardware and software capabilities of VR technology needed to support a meaningful integration of VR applications in the product life cycle analysis. Several examples of VR applications for the various stages of the product life cycle engineering are presented as case studies. These case studies describe research results, fielded systems, technical issues, and implementation issues in the areas of virtual design, virtual manufacturing, virtual assembly, engineering analysis, visualization of analysis results, and collaborative virtual environments. Current issues and problems related to the creation, use, and implementation of virtual environments for engineering design, analysis, and manufacturing are also discussed.

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

Reference63 articles.

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2. Repp, R., 2000, “Calibration and Performance Characteristics of Virtual Reality Tracking Systems for Engineering Applications,” M.S. thesis, Washington State University.

3. Lusted, H. S., and Knapp, R. B., 1996, “Controlling Computers with Neural Signals,” Sci. Am., October 1996.

4. Dai, F., Eckel, G., Go¨bel, M., Hasenbrink, F., Lalioti, V., Lechner, U., Strassner, J., Tramberend, H., and Wesche, G., 1997, “Virtual Spaces: VR Projection System Technologies and Applications,” Tutorial Notes, Eurographics 97, Budapest, Hungary.

5. Tramberend, H., Hasenbrink, F., Eckel, G., and Lechner, U., 1999, “AVOCADO—The Virtual Environment Framework,” European Research Consortium for Informatics and Mathematics, ERCIM News No. 38, July.

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