Two-dimensional animation film vision innovation based on VR technology and Markov chain model
Author:
Publisher
Springer Science and Business Media LLC
Subject
Geometry and Topology,Theoretical Computer Science,Software
Link
https://link.springer.com/content/pdf/10.1007/s00500-023-08751-3.pdf
Reference18 articles.
1. Alfalah SF (2018) Perceptions toward adopting virtual reality as a teaching aid in information technology. Educ Inf Technol 23(6):2633–2653
2. Alqahtani AS, Daghestani LF, Ibrahim LF (2017) Environments and system types of virtual reality technology in STEM: a survey. Int J Adv Comput Sci Appl 8(6):217. https://doi.org/10.14569/IJACSA.2017.080610
3. Bénard P, Cole F, Kass M, Mordatch I, Hegarty J, Senn MS et al (2013) Stylizing animation by example. ACM Trans Graph (TOG) 32(4):1–12
4. Chen X (2021) Design and implementation of animation image processing system based on virtual reality. In: 2021 4th International conference on information systems and computer aided education, pp 516–520
5. Dou Z (2021) Research on virtual simulation of basketball technology 3D animation based on FPGA and motion capture system. Microprocess Microsyst 81:103679
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