Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation
Author:
Publisher
Cureus, Inc.
Subject
Aerospace Engineering
Reference24 articles.
1. Incidence of distal radius fracture in a general population in southern Sweden in 2016 compared with 2001;Ali M;Osteoporos Int,2020
2. Rehabilitation following surgically treated distal radius fractures: do immobilization and physiotherapy affect the outcome?;Bhan K;Cureus,2021
3. The use of video games combined with conventional physical therapy in children with upper limb fractures: an exploratory study;Arrebola LS;J Pediatr Rehabil Med,2019
4. Gamification: what it is and why it matters to digital health behavior change developers;Cugelman B;JMIR Serious Games,2013
5. Virtual reality in the treatment of adults with chronic low back pain: a systematic review and meta-analysis of randomized clinical trials;Brea-Gómez B;Int J Environ Res Public Health,2021
Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Functional assessment and influencing factors after staged functional training in patients with ankle fractures;World Journal of Clinical Cases;2024-07-26
2. The Dual Importance of Virtual Reality Usability in Rehabilitation: A Focus on Therapists and Patients;Cureus;2024-03-22
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