Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
Author:
Publisher
JMIR Publications Inc.
Subject
Psychiatry and Mental health,Computer Science Applications,Rehabilitation,Biomedical Engineering,Physical Therapy, Sports Therapy and Rehabilitation
Reference16 articles.
1. Health Communication Campaigns and Their Impact on Behavior
2. Online Interventions for Social Marketing Health Behavior Change Campaigns: A Meta-Analysis of Psychological Architectures and Adherence Factors
3. DeterdingSDixonDKhaledRNackeLFrom game design elements to gamefulness: Defining gamificationProceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments2011MindTrek 1128-30 September 2011Tampere, FinlandEnvisioning Future Media Environments
4. Evidence-based Kernels: Fundamental Units of Behavioral Influence
Cited by 412 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. A national evaluation of a multi‐modal, blended, digital intervention integrated within Australian youth mental health services;Acta Psychiatrica Scandinavica;2024-09-11
2. The regulatory status of health apps that employ gamification;Scientific Reports;2024-09-09
3. Gamification in Mobile Apps for Children With Disabilities: Scoping Review;JMIR Serious Games;2024-09-06
4. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study;JMIR Serious Games;2024-08-27
5. A narrative review of social media interventions aimed at reducing food waste in tourism and hospitality;Current Issues in Tourism;2024-08-07
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3