Gather.Town: A Gamification Tool to Promote Engagement and Establish Online Learning Communities for Language Learners
Author:
Affiliation:
1. Information School, University of Sheffield, UK
2. School of Biological Sciences, Queen’s University Belfast, UK
Abstract
Publisher
SAGE Publications
Subject
Linguistics and Language,Education,Language and Linguistics
Link
http://journals.sagepub.com/doi/pdf/10.1177/00336882221097216
Reference8 articles.
1. The Effect of a Situated Learning Environment in a Distance Education Information Literacy Course
2. Gather.town: An opportunity for self-paced learning in a synchronous, distance-learning environment
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