Affiliation:
1. RMIT University, Australia
Abstract
While it is important to frame Pokémon Go in terms of locative and AR design, it is equally important to frame the gameplay and format of two decades of the series’ games. Pokémon is a platform—a software and hardware layer requiring knowledge and experience to navigate. The games and products have become more successful with time, not less, and have built cultures of play knowledge, information gathering, and consumption practices that are unique to the Pokémon name. This essay will explain and expand on these game dynamics in order to illustrate the clear connections from Pokémon Go to the rest of Pokémon game history. Specifically, exploring how the games reveal elements in incremental fashion, while simultaneously hiding and obscuring a more complex layer for advanced players to find.
Subject
Computer Networks and Communications,Media Technology,Communication
Cited by
11 articles.
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1. Research on the Cultivating Mechanism of Pokémon Franchise Core Games;SHS Web of Conferences;2023
2. Unlocking heritage in situ;The Routledge Companion to Media Anthropology;2022-09-30
3. Producing Place through Play;The Routledge Companion to Media Anthropology;2022-09-30
4. Oh, no, Pokémon GO! Media panic and fear of mobility in news coverage of an augmented reality phenomenon;Mobile Media & Communication;2021-11-16
5. Off-Peak: An Examination of Ordinary Player Experience;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06