Affiliation:
1. Department of Psychology, Towson University, Towson, MD, USA
Abstract
An interactive learning module was developed and implemented in a social psychology course to teach concepts of the self via self-exploration and game play using The SIMS3. Students volunteered to play the computer video game throughout a 5-week summer session as a supplement to reading the chapter in the textbook. Results revealed that students who played the game demonstrated a significant increase in content knowledge compared to those who engaged in other active learning projects; interestingly, students who played the game reported lower levels of confidence with course material. Student’s overall perceived experience (e.g., engagement, fun) of the learning module was also explored.
Subject
General Psychology,Education
Cited by
3 articles.
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