1. Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
2. A. Kenny, H. Koesling, D. Delenay, S. McLoone, and T. Ward (2005 ). A preliminary investigation into eye gaze data in a first person shooter game. Proceedings of the 19th European Conference on Modelling and Simulation. Retrieved January 19, 2006, from http://www.comp.glam.ac.uk/ASMTA2005/Proc/pdf/game-08.pdf
3. R. Ramloll, C. Trepagnier, M. Sebrechts, and J. Beedasy (2004 ). Gaze data visualization tools: opportunities and challenge. Proceedings of the Eighth International Conference on Information Visualisation (IV'04) (pp. 173 -180 ). Retrieved August 28, 2005, from http://doi.ieeecomputersociety.org/10.1109/IV.2004.1320141
4. C. Sennersten (2004 ). Eye movement in an action game tutorial. Retrieved September 5, 2005, from http://www.sol.lu.se/humlab/eyetracking/Studentpapers/CharlotteSennersten.pdf