Affiliation:
1. University of Wisconsin, USA,
Abstract
Many reasons have been suggested for the lack of female participation in technologically complex digital game play. A previously unconsidered factor is that of cross-gender competition. Rigid gender divisions are the norm in most analog/traditional games and sports. Societal penalties for breaking these norms are severe for both males and females. This article suggests that the virtual certainty of cross-gender competition might be a factor in deterring females from digital game play. The ease of transgressing traditional play taboos in virtual words, however, allows both males and females to explore and possibly transform rigid gender configurations. Policy implications for using play as a way to break down stereotypes and encourage the participation of females are discussed.
Subject
Arts and Humanities (miscellaneous),Communication
Cited by
20 articles.
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