Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games
Author:
Affiliation:
1. School of Computing and Information Systems, The University of Melbourne, Victoria, Australia
2. School of Historical and Philosophical Studies, The University of Melbourne, Victoria, Australia
Abstract
Funder
Australian Government: Department of Education, Skills and Employment
Publisher
SAGE Publications
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Link
http://journals.sagepub.com/doi/pdf/10.1177/1555412020971534
Reference74 articles.
1. Ganking, corpse camping and ninja looting from the perception of the MMORPG community
2. Toxic Behaviors in Esports Games
3. Lore of mayhem: Griefers and the radical deployment of spatial storytelling
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