Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education

Author:

Keogh Brendan1ORCID,Hardwick Taylor2

Affiliation:

1. Digital Media Research Centre, School of Communication, Queensland University of Technology, Brisbane, QLD, Australia

2. Department of Media and Communication, School of Social Sciences, Media, Film and Education, Swinburne University, Hawthorn, VIC, Australia

Abstract

Higher education (HE) has become a common pathway into game development careers. Previous research with students and educators has shown how game development HE exemplifies a “creative industries” approach that seemingly marries technical and creative skills, professionalism and passion, and individualistic entrepreneurism and interdisciplinary collaboration. However, little research has considered the varied institutional contexts such students and educators find themselves entrenched in. In this article, we argue that game development HE does not simply marry the technical and creative but is instead torn between different disciplinary cultures, ideologies, and aims. Drawing from data on 119 game development HE programs in Australia, we show that while game development HE is consistently positioned as a pathway toward student employability, just what skills and identities are emphasized as crucial for such employability varies pending on the program's institutional context—ultimately showing that combining creativity and technology is neither a straightforward nor neutral process.

Funder

Australian Research Council

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Reference56 articles.

1. Abertay University. (2017, November 10). Grand Theft Auto Creator to mark 20 years of games. Abertay University. https://www.abertay.ac.uk/news/2017/grand-theft-auto-creator-to-mark-20-years-of-games/

2. Super Power, Spoony Bards, and Silverware

3. Making it professionally: student identity and industry professionals in higher education

4. The Politics of Cultural Work

5. Barker D. (2018). The mighty spoon: Representing characters with chronic health conditions in videogames [PhD thesis]. University of the Sunshine Coast.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3