Sentimental Avatars: Gender Identification and Vehicles of Selfhood in Popular Media From Nineteenth-Century Novels to Modern Video Games
Author:
Affiliation:
1. Menlo College, Atherton, CA, USA
2. Michigan State University, East Lansing, MI, USA
3. Northwood University, Midland, MI, USA
Abstract
Publisher
SAGE Publications
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Link
http://journals.sagepub.com/doi/pdf/10.1177/1555412019879812
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1. Oversharing: Presentations of Self in the Internet Age
2. “Don’t be dumb—that’s the rule I try to live by”: A closer look at older teens’ online privacy and safety attitudes
3. Playing with Feelings
4. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
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