Mashing Up History and Heritage in Assassin’s Creed Odyssey

Author:

Cole Richard1ORCID

Affiliation:

1. Classics and Ancient History, University of Bristol, Bristol, UK of Great Britain and Northern Ireland

Abstract

This article proposes a new framework for analysing how developers structure – and players experience – history and heritage in historical video games. Drawing on the theory of mashups, this article demonstrates how historical games generate ‘technocultural mashups’ by cutting and pasting aspects of cultural heritage into the gameplay experience and then challenging players to further adapt this. ‘Technocultural mashups’, the article suggests, exploit a cultural precedent in the recombination of art, music and video, but also a Web 2.0 precedent that enables alternative modes of production, communication and consumption based on the affordances of new media. Assassin's Creed Odyssey is used as a case study to better understand the relationship between game design and the simulation of cultural heritage. By looking at fan-made trailers, as well as gameplay, paratexts and player-generated content, this article explores how ‘technocultural mashups’ enable players to participate in a networked historical imaginary.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Reference47 articles.

1. Assassin’s Creed Odyssey. (2018). Video game. Ubisoft Quebec.

2. Ubisoft. (2019, October 29). Assassin’s Creed Odyssey – 1 year in review. Ubisoft. https://www.ubisoft.com/en-us/game/assassins-creed/odyssey/news-updates/1bkA7RV3MPe63RhjNmrkQD/assassins-creed-odyssey-1-year-in-review.

3. Beavers S. (2020). The informal learning of history with digital games [PhD thesis, The Open University]. Open Research Online - ORO. https://oro.open.ac.uk/69919/.

4. Persuasive Games

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