Affiliation:
1. Classics and Ancient History, University of Bristol, Bristol, UK of Great Britain and Northern Ireland
Abstract
This article proposes a new framework for analysing how developers structure – and players experience – history and heritage in historical video games. Drawing on the theory of mashups, this article demonstrates how historical games generate ‘technocultural mashups’ by cutting and pasting aspects of cultural heritage into the gameplay experience and then challenging players to further adapt this. ‘Technocultural mashups’, the article suggests, exploit a cultural precedent in the recombination of art, music and video, but also a Web 2.0 precedent that enables alternative modes of production, communication and consumption based on the affordances of new media. Assassin's Creed Odyssey is used as a case study to better understand the relationship between game design and the simulation of cultural heritage. By looking at fan-made trailers, as well as gameplay, paratexts and player-generated content, this article explores how ‘technocultural mashups’ enable players to participate in a networked historical imaginary.
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Reference47 articles.
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