Constructing Authentic Spectatorship at an Esports Bar

Author:

Cumming David Jian-Jia1ORCID,Gibbs Martin2,Smith Wally2

Affiliation:

1. Staffordshire University London, London, UK

2. The University of Melbourne, Melbourne, VIC, Australia

Abstract

Spectatorship is a core element of esports. Short for “electronic sports,” esports encompasses organized, professional competitive videogaming practices produced and consumed as a spectator sport. Esports’ computerized nature grants it a placeless quality, which creates ambiguities around what authentic esports spectatorship ought to be. Notably, some notions theorized prior to the emergence of contemporary esports imply that authenticity and placelessness are incompatible. We address this conundrum by presenting an ethnographic study conducted at an esports bar; a venue designed for the spectatorship of esports alongside other fans and alcohol consumption. While embodying seemingly placeless qualities, esports spectatorship nevertheless takes place in situated places. We found spectators at the bar worked to authenticate their spectatorship by drawing on conventions of legitimacy, professionalism, and spectacle from elsewhere, particularly spectator sports. Through their spectatorship, those at the bar constructed and affirmed a convention of authenticity for esports.

Funder

Australian Government Research Training Program

Publisher

SAGE Publications

Subject

Urban Studies,Sociology and Political Science,Anthropology,Language and Linguistics

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Intellectual Structure of Esports Research;Entertainment Computing;2024-03

2. “What They Love About Sports Is What I Love About Esports”: How Esports Factors into Australian National Identity;Palgrave Series in Asia and Pacific Studies;2023

3. Definitions of Esports: A Systematic Review and Thematic Analysis;Proceedings of the ACM on Human-Computer Interaction;2022-10-25

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