The Intellectual Structure of Esports Research

Author:

Jordan-Vallverdú Víctor,Plaza-Navas Miquel-Angel,Maria Raya Josep,Torres-Pruñonosa Jose

Funder

Universidad Internacional de La Rioja

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference143 articles.

1. Newzoo’s Global Esports & Live Streaming Market Report 2021 | Free Version, Newzoo. (2021). https://newzoo.com/insights/trend-reports/newzoos-global-esports-live-streaming-market-report-2021-free-version (accessed July 19, 2022).

2. What is eSports and Why Do People Watch It?;Hamari;Internet Res.,2017

3. Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”;Jenny;Quest,2017

4. S. Heinrich, Esports Ride Crest of a Wave As Figures Rocket During Covid-19 Crisis, The Guardian. (2020). https://www.theguardian.com/sport/2020/apr/11/esports-ride-crest-of-a-wave-as-figures-rocket-during-covid-19-crisis (accessed July 19, 2022).

5. e-Sport Events within Tourism Paradigm: A Conceptual Discussion, International Journal of Contemporary Tourism;Dilek;Research,2019

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