Abstract
Esports is a fast-growing worldwide phenomenon encompassing hundreds of millions of competitive players. It is well-established that different game genres require distinct cognitive skills, but the biomechanical implications of playing different game genres have received little attention. The purpose of this study was to investigate whether kinematic behaviour differs among players across game genres. 63 esports players played a First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), or Adventure game for 10-minutes. Three tri-axial accelerometers, positioned on each participant’s right upper limb (hand, forearm, arm), recorded kinematic data during gameplay. Hand acceleration magnitude, direction change, distance travelled, and displacement area (size and shape) were calculated in addition to forearm, and arm acceleration ratios. There was a marked difference in movement patterns across players of different game genres. FPS players displayed greater hand acceleration, moved their hand through a greater distance, and over a larger displacement area compared to MOBA and Adventure players. MOBA players exhibited greater average hand acceleration, changed direction more and covered more distance compared to Adventure players within a smaller overall area. This is the first study to quantify gamers' kinematic behaviour across genres, demonstrating the importance of physical demands on performance and equipment in esports.