A narrative literature review: the application of video games as therapeutic tools for psychological therapy
Author:
Affiliation:
1. Northern Sydney Local Health District, Saint Leonards, NSW, Australia
2. University of Sydney, Australia
Abstract
Publisher
SAGE Publications
Subject
Psychiatry and Mental health
Link
http://journals.sagepub.com/doi/pdf/10.1177/10398562211022751
Reference20 articles.
1. Webb K. The $120 billion gaming industry. Business Insider Australia. 2019. Available at: https://www.businessinsider.com.au/video-game-industry-120-billion-future-innovation-2019-9?r=US&IR=T (accessed 4 March 2020).
2. The computational therapeutic: exploring Weizenbaum’s ELIZA as a history of the present
3. Eliza as a “therapeutic” tool
4. Online Video Game Therapy for Mental Health Concerns: A Review
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