Improving the Audio Game–Playing Performances of People with Visual Impairments through Multimodal Training

Author:

Bălan Oana1,Moldoveanu Alin2,Moldoveanu Florica2,Nagy Hunor3,Wersényi György4,Unnórsson Rúnar5

Affiliation:

1. University Politehnica of Bucharest, Splaiul Independentei, 313, Bucharest, Romania

2. University Politehnica of Bucharest, Bucharest, Romania

3. Széchenyi István University, Egyetem tér 1., Hungary

4. Széchenyi István University, Gyõr, Egyetem tér 1., 9026 Hungary

5. University of Iceland, School of Engineering and Natural Sciences—Faculty of Industrial Engineering, Mechanical Engineering and Computer Science, VR-2/V02-237, Reykjavik, Iceland

Abstract

Introduction As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory and haptic cues have been shown to be an effective approach towards creating a rich spatial representation of the environment, so they are considered for inclusion in the development of assistive tools that would enable people with visual impairments to acquire knowledge of the surrounding space in a way close to the visually based perception of sighted individuals. However, achieving efficiency through a sensory substitution device requires extensive training for visually impaired users to learn how to process the artificial auditory cues and convert them into spatial information. Methods Considering all the potential advantages game-based learning can provide, we propose a new method for training sound localization and virtual navigational skills of visually impaired people in a 3D audio game with hierarchical levels of difficulty. The training procedure is focused on a multimodal (auditory and haptic) learning approach in which the subjects have been asked to listen to 3D sounds while simultaneously perceiving a series of vibrations on a haptic headband that corresponds to the direction of the sound source in space. Results The results we obtained in a sound-localization experiment with 10 visually impaired people showed that the proposed training strategy resulted in significant improvements in auditory performance and navigation skills of the subjects, thus ensuring behavioral gains in the spatial perception of the environment.

Publisher

SAGE Publications

Subject

Rehabilitation,Ophthalmology

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Breaking through Barriers: A Systematic Review of Extended Reality in Education for the Visually Impaired;Education Sciences;2024-03-29

2. Wearable Haptic Displays Design for Visual Impaired Football;2022 IEEE 4th Eurasia Conference on IOT, Communication and Engineering (ECICE);2022-10-28

3. Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality;Lecture Notes in Computer Science;2022

4. The Role Sound Plays in Games:;Academic Mindtrek 2021;2021-06

5. Large-Scale Interactive Environments for Mobility Training and Experience Sharing of Blind Children;Technological Trends in Improved Mobility of the Visually Impaired;2019-07-02

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3