Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality

Author:

Tan Shufang,Huang Wendan,Shang JunjieORCID

Publisher

Springer International Publishing

Reference34 articles.

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3. World Health Organization: Vision impairment and blindness. https://www.who.int/news-room/fact-sheets/detail/blindness-and-visual-impairment. Accessed 19 Dec 2021

4. Maidenbaum, S.: Sensory substitution training for users who are blind with dynamic stimuli, games and virtual environments. In: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, pp. 355–356. Association for Computing Machinery, New York (2015). https://doi.org/10.1145/2700648.2811324

5. Lecture Notes in Computer Science;J Sánchez,2015

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