IoT-Based Serious Gaming Platform for Improving Cognitive Skills of Children with Special Needs

Author:

Islam Muhammad Nazrul1ORCID,Hasan Uzma1,Islam Fourkanul1,Anuva Shaila Tajmim1,Zaki Tarannum1,Islam A.K.M. Najmul2

Affiliation:

1. Department of Computer Science and Engineering Military Institute of Science and Technology, Dhaka, Bangladesh

2. LUT School of Engineering Science, LUT University, Lappeenranta, Finland

Abstract

The objective of this article is to design, develop, and evaluate an Internet of Things (IoT)-based serious gaming platform for children with autism spectrum disorder The platform aims to improve the children’s cognitive skills. To attain this research objective, first, a conceptual framework for developing the gaming platform was proposed. Then, the conceptual ideas were materialized by developing three games (a puzzle game, a function card game, and a road crossing game) to be included in the gaming platform, which also incorporated a mobile application and three hardware systems. The hardware platform was used to play the game, and the mobile application was used to select, control, manage, and store the gaming performance and visualize players’ progress. The proposed gaming platform was evaluated with 15 special needs children. We found that the gaming platform was usable, effective, and useful for the children on the spectrum and noticeably contributed to improving their cognitive skills.

Publisher

SAGE Publications

Subject

Computer Science Applications,Education

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