Playing, tinkering, and problem solving: Understanding early computational thinking in libraries and museums

Author:

Campana Kathleen1ORCID,Elizabeth Mills J2ORCID

Affiliation:

1. School of Information, Kent State University, USA

2. OCLC, USA

Abstract

Computational thinking (CT) has emerged as an important method in the United States for helping children learn to solve complex problems and develop skills necessary for coding and other computer science-related endeavors. Research has revealed that CT can be encouraged with children as young as 3–4 years of age. While some preschools and schools are incorporating CT into their curriculum for young children, ages 0–8 years, it is important to understand how environments outside of schools are using CT with young children, particularly given that, in the United States, a large percent of young children, ages 0–5 years, are not in formal school settings. This study provides insight into this area through 20 interviews with educators in libraries and museums to understand how they incorporate CT into their work with young children, ages 0–8 years, and their families. The interviews reveal that library and museum educators are using a variety of developmentally-appropriate approaches, such as play, experimentation, and narrative, to design and offer a diverse array of engaging, hands-on CT activities that allow young children to practice CT in child-centered, meaningful ways.

Publisher

SAGE Publications

Subject

Developmental and Educational Psychology,Education,Health (social science)

Reference38 articles.

1. American Library Association (2018) Libraries ready to code: Resources. Available at https://www.ala.org/tools/readytocode/resources (accessed 28 January 2022).

2. The Annie E. Casey Foundation (2020) Young children not in school in the United States. Available at: www.datacenter.kidscount.org/data/tables/9010-young-children-not-in-school#detailed/1/any/false/1757,1687,1652,1564,1491,1443,1218,1049,995,932/any/17975,17976 (accessed 4 February 2022).

3. Bringing computational thinking to K-12

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