Mixed-Reality Learning Environments in Teacher Education: An Analysis of TeachLivE™ Research

Author:

Ersozlu Zara1ORCID,Ledger Susan2,Ersozlu Alpay3,Mayne Fiona4,Wildy Helen4

Affiliation:

1. Deakin University, Melbourne, Australia

2. The University of Newcastle, Newcastle, Australia

3. RMIT University, Melbourne, Australia

4. The University of Western Australia, Perth, Australia

Abstract

TeachLivE™, a mixed-reality simulated classroom technology, has been used in initial teacher education programs to provide repeatable experiential learning opportunities for students now for more than a decade and in more than 80 universities worldwide. However, no broad scale investigation has been conducted into how the platform has been used or what research has been generated as a result. The aim of this study is to provide insight into the types of TeachLivE™ research carried out since its inception and to identify trends and potential gaps in this research. Peer-reviewed academic primary research publications—journal articles (23), conference proceedings (12), and thesis dissertations (20)—were reviewed for participants, research methods, analysis, research design, data collection tools, and design approaches. Of the 102 articles identified as relevant, “instructional skills development” and “integration of TeachLivE™ in teacher education” were the most commonly researched topics. Findings indicate that preservice teachers were the most commonly studied group of participants, research methods were predominately qualitative, single-subject experimental research design was employed most often, and the most used data collection tools were surveys and observation. These findings highlight that the range of topics is increasing, with studies on in-service teachers in school-based contexts beginning to emerge as a new area of interest. This systematic review has implications for researchers and the developers of TeachLivE™. It provides valuable insight and recommendations for future studies in this emerging teacher education field, where technology is not simply used “in the classroom” but rather “as the classroom.”

Publisher

SAGE Publications

Subject

General Social Sciences,General Arts and Humanities

Reference21 articles.

1. Coelho C., Tichon J. G., Hine T. J., Wallis G. M., Riva G. (2006). Media presence and inner presence: The sense of presence in virtual reality technologies (pp. 25–45). From communication to presence: Cognition, emotions and culture towards the ultimate communicative experience.

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