Affiliation:
1. West Virginia University, USA
2. Michigan State University, USA
Abstract
It is argued that computer game play has great potential to intervene in noxious mood states because it is a more demanding task than consuming other forms of media. From mood management theory, this increased intervention potential should make computer games particularly adept mood repair agents. To test this assertion, a study was conducted that varied levels of task demand (our operationalization of intervention potential) in a computer game to examine mood repair for bored and stressed individuals. Results show that increasing the amount of control an individual has over a mediated environment significantly increases that medium’s intervention potential. This increase in intervention potential results in an enhanced ability to relieve boredom and stress, but too much task demand is detrimental to mood repair.
Subject
Sociology and Political Science,Communication
Cited by
80 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献