Prospective Passion and Social Capital within DotA 2 Players

Author:

Johnson Daniel1ORCID,Frommel Julian2ORCID,Louis Winnifred3ORCID,Lee Matthew David4ORCID,Tanjitpiyanond Porntida3ORCID,Mandryk Regan L.5ORCID

Affiliation:

1. QUT, Brisbane, Australia

2. Utrecht University, Utrecht, Netherlands

3. University of Queensland, Brisbane, Australia

4. University of Pennsylvania, Philadelphia, USA

5. University of Victoria, Victoria, Canada / University of Saskatchewan, Saskatoon, Canada

Abstract

The Dualistic Model of Passion (obsessive and harmonious passion) can explain motivations for videogame play along with associated outcomes, such as the development of social capital; however, existing research exploring passion and social capital in videogaming has been cross-sectional. In the current study we surveyed players of DotA 2 at three time points, over six months (T1 n=462, T2 n=182, T3 n=115), to explore the stability of passion for DotA 2 over time and how such passion may lead to the development or erosion of social capital. Our key findings include that passion for playing DotA 2 is relatively stable over time and that harmonious passion predicts future bridging social capital, while obsessive passion predicts future bonding social capital. Importantly, our findings suggest the absence of a "slippery slope" scenario in which players who have a healthy pattern of engagement development obsessive passion or problematic play. Equally, however, our findings also suggest that those who are obsessive are unlikely to naturally trend towards a more harmonious style of engagement over time. We consider the implications of our findings for health practitioners, players and videogame developers and identify the differences between our longitudinal findings and the existing cross-sectional research.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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