Affiliation:
1. Queensland University of Technology, Australia
2. The University of Sydney, Australia
Abstract
Videogames are an increasingly prominent use case for blockchain technology (what has been termed ‘cryptogaming’). Drawing on documents, such as industry presentations, social media posts, interviews and white papers, this article analyses discourses surrounding cryptogames, focusing on the claims made by cryptogame developers and investors. We ask two related research questions: What are the dominant visions of a cryptogaming future, imagined by and for various constituencies? And what sorts of values get realised in such an imagined future of game development and use? We argue that cryptogames imagine players and developers as financialised subjects, adopting attitudes and practices of risk and investment as salves to both microeconomic problems in the games industry as well as broader macroeconomic issues.
Subject
Sociology and Political Science,Communication
Reference59 articles.
1. Digital Games After Climate Change
2. Ball M (2020) The Metaverse: What It Is, Where to Find It, and Who Will Build It. Available at: https://www.matthewball.vc/all/themetaverse
3. Das Metaverse
4. The Industry of Landlords: Exploring the Assetization of the Triple-A Game
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献