Cryptogames: The promises of blockchain for the future of the videogame industry

Author:

Egliston Ben1ORCID,Carter Marcus2ORCID

Affiliation:

1. Queensland University of Technology, Australia

2. The University of Sydney, Australia

Abstract

Videogames are an increasingly prominent use case for blockchain technology (what has been termed ‘cryptogaming’). Drawing on documents, such as industry presentations, social media posts, interviews and white papers, this article analyses discourses surrounding cryptogames, focusing on the claims made by cryptogame developers and investors. We ask two related research questions: What are the dominant visions of a cryptogaming future, imagined by and for various constituencies? And what sorts of values get realised in such an imagined future of game development and use? We argue that cryptogames imagine players and developers as financialised subjects, adopting attitudes and practices of risk and investment as salves to both microeconomic problems in the games industry as well as broader macroeconomic issues.

Publisher

SAGE Publications

Subject

Sociology and Political Science,Communication

Reference59 articles.

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3. Das Metaverse

4. The Industry of Landlords: Exploring the Assetization of the Triple-A Game

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