A future already past?

Author:

Backe Hans-JoachimORCID

Abstract

The article argues that blockchain-based games should be conceptualized as an emerging social practice that attracts financial speculators under the guise of online games. The article first outlines the blockchain-gaming discourse, which promises ownership and benefits to players, while it encourages financiers and publishers to exploit players. The article presents the performative discourse of blockchain advocates as well as the counterarguments presented by journalist, players, and developers, in order to demonstrate that arguments against cryptogaming are not anticapitalist and politicized, but mostly based on common sense. Then, the article investigates game studies concepts for their capacity to further explicate cryptogames, and finds that neither gamification nor playbor are completely fitting. Instead, the article turns to the game research fundamentals of Huizinga and Caillois to cast blockchain gaming in a new light. From this perspective, games like CryptoKitties and Axie Infinity emerge as nested activities that can be approached as play of financial speculation, with the latter approach being significantly privileged in existing games.

Publisher

UiT The Arctic University of Norway

Reference42 articles.

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2. Badea, L., & Mungiu-Pupӑzan, M. C. (2021). The economic and environmental im-pact of bitcoin. IEEE Access, 9, 48091–48104. https://doi.org/10.1109/ACCESS.2021.3068636

3. Blockchain Game Alliance. (2020, April 24). How blockchain collectibles can transform game monetization & promotion. Medium. https://medium.com/blockchain-game-alliance/how-blockchain-collectibles-can-transform-game-monetization-promotion-7e02f9c7ffbe

4. Boluk, S., & LeMieux, P. (2017). Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames. Minneapolis: University of Minnesota Press.

5. Caillois, R. (2001). Man, play and games. Urbana: University of Illinois Press.

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