Affiliation:
1. California State University, Fresno,
Abstract
This article is concerned with the use of computer adventure games for the development of communicative fluency in language learners. The author concentrates on student-centered activities focused on the cooperative learning approach, where the teacher is seen more as a facilitator than as an instructor. The major issue addressed is how an investigation of what makes computer games fun can offer an interesting new light on what will motivate a student to learn.
Subject
Computer Science Applications,General Social Sciences
Cited by
44 articles.
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1. Emerging technologies and language learning: mining the past to transform the future;Journal of China Computer-Assisted Language Learning;2023-04-07
2. Game Learning Analytics: Learning Analytics for Serious Games;Learning, Design, and Technology;2023
3. Workflow of Extended Reality Applications for Museum Exhibitions;2022 International Balkan Conference on Communications and Networking (BalkanCom);2022-08-22
4. Game-Centered Language Learning based on Tasks, Dialogs and Cheating;2022 International Conference on Advanced Learning Technologies (ICALT);2022-07
5. GoShaper as an Innovative Training and Evaluation Platform With Embedded AI Solutions;2022 International Conference on Smart Information Systems and Technologies (SIST);2022-04-28