Author:
Seaver Christine,Bowers Clint,Beidel Deborah,Holt Lisa,Ramakrishnan Sridhar
Abstract
IntroductionSleep hygiene education (SHE) consists of environmental and behavioral practices primarily intended to reduce sleep problems. Currently considered ineffective as a stand-alone treatment, the manner in which the education is typically delivered may be ineffective for the acquisition of new knowledge. The purpose of this study was to determine if a more engaging teaching medium may improve the efficacy of sleep hygiene education. This study examined the use of game-based learning to teach SHE to individuals with sleep problems.Methods35 participants played the SHE games for 30 days. Differences in pre- and post-state anxiety and sleep quality measures were examined.ResultsParticipants had significant improvements in sleep quality and state anxiety after using the app for 30 days, although scores for the majority of patients remained elevated.DiscussionThis pilot investigation provides initial evidence for the efficacy of a game-based approach to SHE.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献