Affiliation:
1. University of Massachusetts
Abstract
Computer games designed for use by native speakers of English can serve as apowerful source of motivation; provide exposure to the target language, and be an impetus for meaningful interaction among students of English as a Second Language (ESL). A particularly attractive package for this purpose, WHERE IN THE WORLD IS CARMEN SANDIEGO., is described here in the context of ESL instruction.
Subject
Computer Science Applications,General Social Sciences
Cited by
11 articles.
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